Terror Tuesday #4 February 24, 2010Posted by Devin in 4e, D&D', RPG.
Tags: 4e, D&D', monster, RPG
This spawn like the others are controlled by the kracken that they spawned from, and are completely lifeless if the kracken is dead or too far away. They work in packs and gang up on the weakest target. The kracken itself rarely goes into battle with its minions. The kracken usually stays on the sidelines rocking the boat the battle is taking place on or helping their minions in some other indirect way.
This spawn is the last of them so expect something new next week.
The coral spawn looks very much like well… a coral rock, but alive and moving. You can decide what color and all that.
Clamp Down- This power lets the spawn put out little clamps to grab on whatever surface it is on allowing it to focus on its defense.